For a body projected vertically upwards, the time of ascent (\( t_1 \)) and time of descent (\( t_2 \)) are related to the velocity of projection.
The total time taken to reach the maximum height and return to the ground is \( t_1 + t_2 \).
The time for ascent \( t_1 \) and descent \( t_2 \) are related by the following equation for a projectile: \[ t_1 = \frac{v_0}{g} \quad \text{and} \quad t_2 = \frac{v_0}{g} \] where \( v_0 \) is the initial velocity (velocity of projection). The total time for the motion is: \[ t_1 + t_2 = \frac{2v_0}{g} \]
Thus, the velocity of projection \( v_0 \) can be found as: \[ v_0 = \frac{g (t_1 + t_2)}{2} \] Therefore, the velocity of projection is: \[ \text{(B) } \frac{g (t_1 + t_2)}{2} \]
A solid cylinder of mass 2 kg and radius 0.2 m is rotating about its own axis without friction with angular velocity 5 rad/s. A particle of mass 1 kg moving with a velocity of 5 m/s strikes the cylinder and sticks to it as shown in figure.
The angular velocity of the system after the particle sticks to it will be: