Step 1: Understanding qualitative data analysis software.
Qualitative data analysis software is used to analyze non-numeric data such as text, audio, and video. The primary function of such software is to assist researchers in coding, categorizing, and interpreting unstructured data.
Step 2: Evaluating the options.
(A) NVivo is a widely used qualitative data analysis software, designed specifically for analyzing qualitative data from interviews, surveys, and more.
(B) MAXQDA is also designed for qualitative research, providing tools for coding and analyzing qualitative data.
(C) ATLAS.ti is another recognized software for qualitative data analysis, used for coding, annotation, and analysis of qualitative data.
(D) SPSS, on the other hand, is a statistical software primarily used for quantitative analysis and is not designed for qualitative data.
Step 3: Conclusion.
Therefore, NVivo, MAXQDA, and ATLAS.ti are the correct answers as they are specifically qualitative analysis tools.
\[ \begin{array}{|c|l|} \hline \textbf{Theory of Learning} & \textbf{Psychologist} \\ \hline \text{I. Classical Conditioning} & \text{a. Ivan Pavlov} \\ \hline \text{II. Instrumental Conditioning} & \text{b. E. L. Thorndike} \\ \hline \text{III. Insightful Learning} & \text{c. W. Kohler} \\ \hline \text{IV. Trial \& Error Learning} & \text{d. B. F. Skinner} \\ \hline \end{array} \]
The theory of psychoanalysis is based on \(\_\_\_\_\_\_\) method.
In the Darwinian sense, \(\_\_\_\_\_\_\) refers to the ability of an organism to survive and produce a large number of fertile offspring.
Eight students (P, Q, R, S, T, U, V, and W) are playing musical chairs. The figure indicates their order of position at the start of the game. They play the game by moving forward in a circle in the clockwise direction.
After the 1st round, the 4th student behind P leaves the game.
After the 2nd round, the 5th student behind Q leaves the game.
After the 3rd round, the 3rd student behind V leaves the game.
After the 4th round, the 4th student behind U leaves the game.
Who all are left in the game after the 4th round?

The 12 musical notes are given as \( C, C^\#, D, D^\#, E, F, F^\#, G, G^\#, A, A^\#, B \). Frequency of each note is \( \sqrt[12]{2} \) times the frequency of the previous note. If the frequency of the note C is 130.8 Hz, then the ratio of frequencies of notes F# and C is:
Here are two analogous groups, Group-I and Group-II, that list words in their decreasing order of intensity. Identify the missing word in Group-II.
Abuse \( \rightarrow \) Insult \( \rightarrow \) Ridicule
__________ \( \rightarrow \) Praise \( \rightarrow \) Appreciate