For the particle with a \(30\degree\) angle, the velocity is:
\(v_1 = \tan(30\degree) = \frac{\sqrt{3}}{3}\)
For the particle with a \(45\degree\) angle, the velocity is:
\(v_2 = \tan(45\degree) = 1\)
The ratio of their respective velocities is:
\(\text{Ratio} = \frac{v_1}{v_2} = \frac{\frac{\sqrt{3}}{3}}{1} = \frac{\sqrt{3}}{3}\)
To express this as a ratio of whole numbers, we simplify:
\(\frac{\sqrt{3}}{3} : 1 = 1 : \sqrt{3}\)
Thus, the correct ratio of their respective velocities is \(1:\sqrt3\).
In a displacement-time graph, the slope of the line represents the velocity of the object.
The slope (velocity) is given by:
v = tan(θ), where θ is the angle the line makes with the time (x) axis.
For the two particles:
Ratio of their velocities:
v₁ : v₂ =\((\frac {1}{\sqrt 3})\) : 1 = \(1 : \sqrt3\)
The correct option is (D): \(1:\sqrt3\)
The motion of an airplane is represented by the velocity-time graph as shown below. The distance covered by the airplane in the first 30.5 seconds is km.
Consider a water tank shown in the figure. It has one wall at \(x = L\) and can be taken to be very wide in the z direction. When filled with a liquid of surface tension \(S\) and density \( \rho \), the liquid surface makes angle \( \theta_0 \) (\( \theta_0 < < 1 \)) with the x-axis at \(x = L\). If \(y(x)\) is the height of the surface then the equation for \(y(x)\) is: (take \(g\) as the acceleration due to gravity)
Kinematics is a branch of physics that deals with the study of motion, without considering the forces that cause the motion. It is concerned with the position, velocity, and acceleration of objects, as well as the time it takes for them to move from one point to another.
In kinematics, the motion of an object is represented using mathematical equations and graphs. The most common quantities used in kinematics are displacement, velocity, acceleration, and time.
Displacement refers to the change in position of an object, and it is represented by the symbol Δx. Velocity is the rate at which an object's position changes over time, and it is represented by the symbol v. Acceleration is the rate at which an object's velocity changes over time, and it is represented by the symbol a.
Also Read: Kinematics Formula
By analyzing the relationships between these quantities, kinematics can be used to predict the motion of objects in different situations. For example, kinematics can be used to calculate the maximum height reached by a projectile, the distance traveled by a car during a given time, or the time it takes for a rollercoaster to complete a loop.
Kinematics is used in many areas of physics, including mechanics, astrophysics, and robotics. It is also used in engineering, where it is used to design and optimize the motion of machines and vehicles.