Question:

Read the following paragraph and answer the question related to it. There are many subtleties to designing with audio in order to create useful, non-intrusive experiences that offer instruction, information, and feedback when users interact with everyday devices, such as mobile phones, cars, toys etc. If audio might play a part in your design, what are some considerations, with specific regard to cognitive loads on users and aesthetics of interaction that you must keep in mind? Pick all that apply.

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Audio is consumed linearly — you can’t “scan” it. Keep clips short, options few, and language simple to respect users’ limited working memory.
Updated On: Aug 28, 2025
  • Audio is linear, time-sensitive, and transient; therefore good design must limit the number of audio menu options.
  • Users will often listen to all choices before picking one; long lists overtax memory, so keep choices pertinent and parsimonious.
  • Using jargon in instruction enhances user experience, since it enables users to create shortcuts more easily and to utilize deeper features.
  • Keep prompts brief, simple, and familiar (avoid jargon); use audio sparingly so it doesn’t overload attention.
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The Correct Option is A, B, D

Solution and Explanation

(A) True — because audio must be consumed in sequence and cannot be skimmed, a long set of options is hard to parse; keep menus short.
(B) True — sequential listening plus limited working memory means long lists hinder recall; parsimony helps.
(C) False — jargon raises cognitive load and harms comprehension.
(D) True — concise, familiar wording reduces cognitive burden and makes audio unobtrusive.
Thus the correct set is \(\boxed{(A),(B),(D)}\).
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