Read the following paragraph and answer the question related to it.
There are many subtleties to designing with audio in order to create useful, non-intrusive experiences that offer instruction, information, and feedback when users interact with everyday devices, such as mobile phones, cars, toys etc. If audio might play a part in your design, what are some considerations, with specific regard to cognitive loads on users and aesthetics of interaction that you must keep in mind? Pick all that apply.