Step 1: Let the vector be \( \vec{V} \) with a magnitude of 5 units, and let it make an equal angle \( \theta \) with the \( x \)-axis, \( y \)-axis, and \( z \)-axis. The vector's components along the axes are:
\[
V_x = V \cos(\theta), V_y = V \cos(\theta), V_z = V \cos(\theta)
\]
where \( V = 5 \) units is the magnitude of the vector.
Step 2: The magnitude of the projection of the vector on any axis is \( V \cos(\theta) \). Since the vector makes equal angles with each of the axes, the sum of the magnitudes of the projections on each of the axes is:
\[
\text{Sum of projections} = 3 \times V \cos(\theta)
\]
Step 3: Since \( V = 5 \), we need to calculate \( \cos(\theta) \). By the Pythagorean theorem in 3D, the sum of the squares of the projections must equal the square of the vector's magnitude:
\[
V^2 = (V \cos(\theta))^2 + (V \cos(\theta))^2 + (V \cos(\theta))^2
\]
\[
V^2 = 3 \times (V \cos(\theta))^2
\]
\[
25 = 3 \times (5 \cos(\theta))^2
\]
\[
25 = 3 \times 25 \cos^2(\theta)
\]
\[
1 = 3 \cos^2(\theta)
\]
\[
\cos^2(\theta) = \frac{1}{3}
\]
\[
\cos(\theta) = \frac{1}{\sqrt{3}}
\]
Step 4: Now substitute \( \cos(\theta) = \frac{1}{\sqrt{3}} \) into the sum of projections formula:
\[
\text{Sum of projections} = 3 \times 5 \times \frac{1}{\sqrt{3}} = 5 \sqrt{3}
\]
Thus, the sum of the magnitudes of the projections is \( 5\sqrt{3} \) units, which corresponds to option (b).