Comprehension

Analyse the following passage and provide appropriate answers for the questions that follow: 
An effective way of describing what interpersonal communication is or is not, is perhaps to capture the underlying beliefs using speci c game analogies.
Communication as Bowling: The bowling model of message delivery is probably the most widely held view of communication. I think that’s unfortunate. This model sees the bowler as the sender, who delivers the ball, which is the message. As it rolls down the lane (the channel), clutter on the boards (noise) may de ect the ball (the message). Yet if it is aimed well, the ball strikes the passive pins (the target audience) with a predictable effect. In this one - way model of communication, the speaker (bowler) must take care to select a precisely crafted message (ball) and practice diligently to deliver it the same way every time. Of course, that makes sense only if target listeners are interchangeable, static pins waiting to be bowled over by our words - which they aren’t.
This has led some observers to propose an interactive model of interpersonal communication. Communication as Ping - Pong: Unlike bowling, Ping - Pong is not a solo game. This fact alone makes it a better analogy for interpersonal communication. One party puts the conversational ball in play, and the other gets into position to receive. It takes more concentration and skill to receive than to serve because while the speaker (server) knows where the message is going, the listener (receive) doesn’t. Like a verbal or nonverbal message, the ball may appear straightforward yet have a deceptive spin. Ping - Pong is a back - and - forth game; players switch roles continuously. One moment the person holding the paddle is an initiator; the next second the same player is a responder, gauging the effectiveness of his or her shot by the way the ball comes back. The repeated adjustment essential for good play closely parallels the feedback process described in a number of interpersonal communication theories. Communication as Dumb Charades The game of charades best captures the simultaneous and collaborative nature of interpersonal communication. A charade is neither an action, like bowling a strike, nor an interaction, like a rally in Ping - Pong. It’s a transaction. Charades is a mutual game; the actual play is cooperative. One member draws a title or slogan from a batch of possibilities and then tries to act it out visually for teammates in a silent mini drama. The goal is to get at least one partner to say the exact words that are on the slip of paper. Of course, the actor is prohibited from talking out loud. Suppose you drew the saying “God helps those who help themselves.” For God you might try folding your hands and gazing upward. For helps you could act out offering a helping hand or giving a leg - up boost over a fence. By pointing at a number of real or imaginary people you may elicit a response of them, and by this point a partner may shout out, “God helps those who help themselves.” Success.
Like charades, interpersonal communication is a mutual, on - going process of sending, receiving, and adapting verbal and nonverbal messages with another person to create and alter images in both of our minds. Communication between us begins when there is some overlap between two images, and is effective to the extent that overlap increases. But even if our mental pictures are congruent, communication will be partial as long as we interpret them differently. The idea that “God helps those who help themselves’ could strike one person as a hollow promise, while the other might regard it as a divine stamp of approval for hard work. Dumb Charade goes beyond the simplistic analogy of bowling and ping pong. It views interpersonal communications as a complex transaction in which overlapping messages simultaneously affect and are affected by the other person and multiple other factors.

Question: 1

The meaning CLOSEST to ‘interchangeable’ in the ‘Communication as Bowling’ paragraph is:

Show Hint

In synonym questions, look for the \textbf{core essence} of the word. “Interchangeable” emphasizes substitutability. Words like “compatible” or “complementary” may look close, but only “comparable” directly conveys replaceability.
Updated On: Aug 25, 2025
  • Complementary
  • Contiguous
  • Conforming
  • Compatible
  • Comparable
Hide Solution
collegedunia
Verified By Collegedunia

The Correct Option is

Solution and Explanation

Step 1: Meaning of the word ‘interchangeable’.
The word \textit{interchangeable} refers to two things that can replace each other without significant difference. It implies that one can be substituted for another, meaning they are comparable or equivalent in use or function.
Step 2: Evaluate each option.
- (A) Complementary: Refers to something that completes or enhances another, not something that can replace it. Hence, incorrect.
- (B) Contiguous: Refers to being adjacent or physically close. This does not convey the meaning of substitutability. Incorrect.
- (C) Conforming: Means complying or adapting to standards or norms, but it does not mean “replaceable.” Incorrect.
- (D) Compatible: Refers to things that can coexist or work together, but not necessarily replace each other. Close, but weaker than the correct choice.
- (E) Comparable: Means similar enough to be equated, measured against, or even substituted. This matches the idea of “interchangeable” most accurately. Correct.
Step 3: Conclusion.
The closest synonym to “interchangeable” is Comparable.
\[ \boxed{\text{Correct Answer: (E) Comparable}} \]
Was this answer helpful?
0
0
Question: 2

Which of the following options is the CLOSEST to the necessary condition of communication:

Show Hint

In communication theory, always look for the \textbf{shared code or context} between sender and receiver. Without a minimum common ground, symbols have no meaning and communication fails.
Updated On: Aug 25, 2025
  • Threshold overlap of shared images
  • Simultaneous exchange
  • Ability to stimulate affect
  • Ability to enact a drama
  • Ability to elicit a response
Hide Solution
collegedunia
Verified By Collegedunia

The Correct Option is A

Solution and Explanation

Step 1: Recall the essence of communication.
At its core, communication requires that a message sent by one person is understood by another. This is possible only when there is some common ground or overlap in meaning between the sender and the receiver. Without this overlap, the symbols, words, or gestures used cannot be interpreted correctly.
Step 2: Evaluate the options.
- (A) Threshold overlap of shared images — This refers to a minimum shared context or understanding between sender and receiver. This is indeed the closest to the necessary condition of communication.
- (B) Simultaneous exchange — While communication can happen in real-time, simultaneity is not necessary (e.g., letters, emails, recorded messages).
- (C) Ability to stimulate affect — Stimulating emotions may be a result of communication, but it is not a necessary condition.
- (D) Ability to enact a drama — This is a specific form of communication, not its fundamental condition.
- (E) Ability to elicit a response — Responses are desirable, but not always required (e.g., one-way announcements, radio broadcasts). Communication still occurs even if no immediate response comes.
Step 3: Conclude.
The most fundamental requirement is that both parties share at least some overlap in meaning-making, allowing the message to be understood. Hence the correct choice is (A).
\[ \boxed{\text{Correct Answer: (A) Threshold overlap of shared images}} \]
Was this answer helpful?
0
0
Question: 3

The two inherent LIMITATIONS of Ping-Pong as a metaphor for communication are:

Show Hint

When evaluating metaphor-based questions, always check whether the \textbf{structural limits of the metaphor} (like number of players, rigid rules, fixed outcomes) truly fail to capture the open-ended, flexible nature of real-life communication.
Updated On: Aug 25, 2025
  • It is governed by conventions with possibility for appeal; it has clear rules.
  • The operating model is win–lose because only one individual or team can win; the receiver can always predict the spin.
  • The number of players is limited as very few can be meaningfully engaged at a time; the rules of the game are fixed by the regulators.
  • It demands more skills of the receiver than of the speaker; it is as passive as bowling.
  • Real life communication is like Dumb Charade with multiple players; there are multiple balls used in Dumb Charade.
Hide Solution
collegedunia
Verified By Collegedunia

The Correct Option is C

Solution and Explanation

Step 1: Understand the metaphor.
Ping-Pong (table tennis) is often used to represent communication because it involves back-and-forth exchange. However, metaphors always have limitations when compared to real-life communication.
Step 2: Examine each option.
(A) “Governed by conventions and clear rules” — this is true of Ping-Pong, but in communication, conventions exist too. This is not a limitation, but rather a similarity.
(B) “Win–lose model” — not inherent to communication. While games have winners, communication is not structured as win–lose; however, the statement about predicting spin is irrelevant and not central.
(C) “Number of players is limited; rules fixed by regulators” — this highlights real limitations. Unlike real communication which can involve multiple people and fluid norms, Ping-Pong only allows two (or four in doubles) players, and rules are rigid. This restricts its metaphorical reach.
(D) “Demands more skills of receiver; as passive as bowling” — inaccurate. In Ping-Pong both sender and receiver are equally active, so this is misleading.
(E) “Like Dumb Charade with multiple balls” — irrelevant exaggeration, not addressing the Ping-Pong metaphor’s limitations.
Step 3: Conclude.
The correct identification of Ping-Pong’s metaphorical limitations for communication is in (C): it is limited in number of participants and constrained by fixed rules.
\[ \boxed{\text{Correct Answer: (C)}} \]
Was this answer helpful?
0
0
Question: 4

Action, interaction and transaction is CLOSEST to:

Show Hint

In analogy-type questions, focus on how each term (\textbf{action, interaction, transaction}) represents a progressive stage. Choose the option that clearly demonstrates this transition.
Updated On: Aug 25, 2025
  • Advertising, Buyer negotiating with a seller, Bidding for a player in Indian Premier League.
  • Preparing an election manifesto, Addressing a public gathering, Engaging in door to door canvassing.
  • Preparing for MBA entrance exam, Writing the MBA entrance exam, Facing an interview for business school.
  • Applying for learner licence, Negotiating with a driving school, Driving a Car.
  • Negotiating overseas posting, Applying for visa, Undertaking a journey.
Hide Solution
collegedunia
Verified By Collegedunia

The Correct Option is A

Solution and Explanation

Step 1 (Understand the keywords).
- Action refers to an individual act taken by an agent.
- Interaction refers to reciprocal communication/engagement between two or more agents.
- Transaction refers to a structured exchange, usually involving negotiation or a deal.
Step 2 (Evaluate the options).
(A) Advertising = action (a one-way act of promotion). Buyer negotiating = interaction (dialogue between buyer and seller). Bidding in IPL = transaction (formalized exchange with value transfer). Perfect sequence.
(B) Preparing manifesto = action, addressing gathering = interaction, door-to-door canvassing = again interaction, not a formal transaction.
(C) Exam preparation, writing, and interview are sequential tasks but not fitting into the clear action–interaction–transaction framework.
(D) Licence application, negotiation with school, driving a car—again not a clear progression of action–interaction–transaction.
(E) Visa and journey are processes, not exemplars of the three distinct stages.
Step 3 (Conclude).
Only option (A) illustrates the conceptual movement from action → interaction → transaction.
\[ \boxed{\text{Correct Answer: (A)}} \]
Was this answer helpful?
0
0

Top Questions on Reading Comprehension

View More Questions