Question:

A science museum which allows entry only to children between the age group 10–14 has decided to develop a digital hand-held device for the museum. This device will serve as a digital guide which will be given at the time of entry. The device should help children understand the exhibits and their underlying concepts. The device should be useful for a single child, as well as children in groups.
Instructions:

(a) Visualize the 3D form of the device and suggest a name for it. Present the design in the form of sketches/drawings.
(b) Detail the graphical interface of the device. Present the interface in the form of sketches/drawings.
(c) Illustrate in detail three typical scenarios of the use of the device. Each scenario should illustrate a unique set of design features of the device. Present the interface and information flow with neat sketches and brief explanatory notes.
You will be evaluated for:

Originality of ideas.
Ability to understand the strengths and weaknesses of the user.
Logic and flow in the interface, usability, and appropriateness of the information.
Ability to articulate design decisions and effectiveness of presentation.

Show Hint

When designing for children, prioritize simplicity, engaging visuals, and interactivity to make the experience both educational and enjoyable.
Updated On: Oct 14, 2025
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Solution and Explanation

(a) 3D Form and Name of the Device:
The device will have a child-friendly design with rounded corners and colorful features to appeal to the target age group. It will include a touchscreen interface with large, easy-to-read buttons for children. The device will be light and portable, designed to be used both by a single child and in a group.

Name of the device: MuseoPal

(b) Graphical Interface of the Device:

The graphical interface will include a simple, intuitive layout with large icons for navigation. Children can easily access information about exhibits, take interactive quizzes, and view short educational videos. The device will be touch-activated, and the interface will include visual aids like arrows and highlighted sections to guide the children through the museum.

(c) Three Typical Scenarios:

Scenario 1: Single Child Interaction: A child enters the museum and uses the MuseoPal to navigate exhibits. The child can select the exhibit option, read information, watch related videos, and take a quiz at the end of the tour.

Scenario 2: Group Activity: A group of children uses MuseoPal devices together. They participate in a quiz game related to the exhibits, encouraging teamwork and collaborative learning while exploring the museum.

Scenario 3: Guided Tour Enhancement: During a guided museum tour, children use MuseoPal devices to follow along with the guide. The device provides additional visuals, videos, and facts that complement the guide’s explanation, making the learning experience more engaging.


Conclusion: The MuseoPal device integrates ease of use, engaging interaction, and educational value. Each scenario demonstrates how the device meets the needs of different users while maintaining an intuitive interface and promoting learning. The design decisions were made with a focus on user experience, accessibility, and interactive learning.

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