Step 1: Understanding the role of AWT in Java applications:
AWT is used in Java to create and manage graphical user interfaces. It provides a framework that allows users to interact with Java applications through visual elements such as buttons, labels, and text fields.
Step 2: Components of AWT:
AWT provides a variety of components (known as controls or widgets) to design the GUI. Some common components are:
- **Button**: A clickable button used to trigger actions.
- **Label**: A non-editable text element that displays information.
- **TextField**: A single-line input field where the user can type text.
- **TextArea**: A multi-line text input field.
- **Panel**: A container to group other components together.
Step 3: AWT Architecture:
AWT is platform-dependent because it relies on the native operating system's windowing system for rendering graphical components. AWT generates GUI components using the native code of the operating system. However, with the introduction of Swing (a more flexible framework), the limitations of AWT became evident. Swing provides more customizable components and is lightweight, unlike AWT which is dependent on native OS components.
Step 4: Example of AWT Code:
A simple example of using AWT to create a button:
\begin{verbatim}
import java.awt.*;
import java.awt.event.*;
public class AWTExample {
public static void main(String[] args) {
Frame frame = new Frame("AWT Example");
Button button = new Button("Click Me");
button.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
System.out.println("Button clicked!");
}
});
frame.add(button);
frame.setSize(300, 300);
frame.setVisible(true);
}
}
\end{verbatim}