A humanities course must discuss six out of eight topics-faith, knowledge, love, madness, revolution, skepticism, technology, and utopia-one at a time, each for one of six periods numbered consecutively from 1through 6. The ordering of topics must meet these conditions:
If faith is not discussed, utopia must be discussed last.
If technology is discussed, it must be discussed immediately before or else immediately after love. If faith is discussed, it must be discussed immediately before skepticism and immediately after madness. Knowledge or else revolution must be discussed first.

Two players \( A \) and \( B \) are playing a game. Player \( A \) has two available actions \( a_1 \) and \( a_2 \). Player \( B \) has two available actions \( b_1 \) and \( b_2 \). The payoff matrix arising from their actions is presented below:

Let \( p \) be the probability that player \( A \) plays action \( a_1 \) in the mixed strategy Nash equilibrium of the game.
Then the value of p is (round off to one decimal place).
Three friends, P, Q, and R, are solving a puzzle with statements:
(i) If P is a knight, Q is a knave.
(ii) If Q is a knight, R is a spy.
(iii) If R is a knight, P is a knave. Knights always tell the truth, knaves always lie, and spies sometimes tell the truth. If each friend is either a knight, knave, or spy, who is the knight?